

0 - the group is created for the convenience of displaying drawing with braids. I show with the example of 4 braids for the group 0,1,2,3. This function allows you to create any number of groups and objects. If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - ġ:22 - Let's start adding BraidTool to Ornatrix.ġ:50 - I clone an object to make different braids and their settings.Ģ:59 - Let's start creating guides on the scalp, which we will then turn into braids.Ĥ:04 - Using Branching, I create multiple references of one Ornatrix object so that I can easily apply any braid I choose to any guide or group. I don't waste time on voice acting, since there are already basic lessons - which also need to be done =) But since - I don't upload them very often, I need to do something else - to develop the channel.
#Ornatrix uving series
The goal of the series is to quickly show you something interesting and useful related to this plugin. With it - you can create procedural braids and draw them on the surface, while - they will already have a UV and, if desired, can be converted into real hair or haircards.īranching allows you to quickly assign any braid to any guide or group of guides. This time, I'm demonstrating the same workflow about creating braids using the MeshFromStrands and BraidTool modifiers, but only in 3ds Max with some modifications.
